Tim mentions 7 ways games reward the brain:
- Experience bars--players can see their experience level and compare it to an end goal. They see themselves progress and take ownership of their attempting to reach the goal.
- Multiple long and short term goals--lots of different tasks to give people a variety of options to choose from
- Rewards for effort--everything done in the game reaps some kind of benefit. For example, if you kill a monster, you get at least a little bit of in-game currency.
- Rapid, frequent, clear feedback--the player is often reminded of how she is doing and whether she is on the right track
- An element of uncertainty--the gamer always has a chance for something really awesome to happen--they will get an extra, unexpected reward, for example.
- Windows of enhanced attention--by measuring dopamine levels in the brain, we can predict windows of time when learning is taking place at an enhanced level.
- Other people--"the biggest neurological turn on" is interacting with other people.
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